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3d object converter to ogre

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Theoretically, the program could be expanded to allow conversions of complete Quake 3 player models (legs, torso and head) to a single mesh with the tag structure converted to a skeleton. The legs of Quake 3's Visor receiving some shadow from the stock Ogre head: Quake 2's Male model doing a Run animation and casting a nice stencil shadow: The code has been developed on Windows XP/7 and Ubuntu, but it should compile on pretty much any platform that has a C++ compiler.

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Source code is available through Mercurial on Bitbucket:

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You can download the latest release package (source and Windows binary) from here: It can take a 3D model in MD2, MD3 or MD5 format and convert it to an equivalent Ogre mesh, including (a selection of) the original model's animations. So, I present to you the Quake to Ogre Mesh Converter. I decided not to ask, but to simply make it myself. This is something that has been asked for in the past, but has never actually been made as far as I know.

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